Namely that the game engine generates the new terrian out to ~500 metersfrom what is shown on your minimap and that area is treated as 'explored' by the game. (That's us, folks!)īased on what I've read and seen in the game there is a big "gotcha" if you explore a lot of your world. It's just hard to test a big update thoroughly enough, Little updates are way easier for everyone, and devs get continuous feedback (instead of spending hundreds of hours in meetings whose fundamental purpose is to guess what players want), and the result is not only faster, but more accurate development and happier customers. This would enable a process called "Rapid Evolutionary Development," and when it gets going it lives up to its name.īig updates almost always result in drama. Ghost mode would be turned on so that new mobs ignore players who wouldn't be ready for them when the biome was finished. You could not build there (or if you did, whatever you built would be wiped out), but players could walk around and see what's going on, helping with the debugging and and design. Suppose a biome could be designated as "under construction," and when a player entered such a biome, the terrain and whatever objects are currently on the terrain would be regenerated, as if for the first time. So is it true, are the devs not actually 100% about how the implementation will work with a full biome update and we will just have to wait and see what the fall out it is if any? We'll see! Yeah right, that's what I was presuming but kept getting shot down, and then it was linked that in the pinned faq it was quoted mistlands will work the same as the updates we've seen so far. It worked fine with the last updates (almost nobody had problems), but the Mistlands update is way bigger which could lead to more trouble in that regard. However, take this info from the FAQ with a grain of salt, the developers don't know this for sure, you may need to create a new world to access all the new content. In other words: Yes, all new content should appear in newly generated areas. "Exploremap" and "resetmap" has no effect. Areas are generated 300-500 meters from a player's location. Originally posted by Munin:New content such as tar pits, mountain caves and Mistlands in the future will not appear in areas that have been already generated.
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